Alignment (Camber, Caster, Toe)

How the tires sit relative to the road. Sets the contact patch under cornering, braking, and steering.

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What it does

Camber is the inward tilt of the tire as viewed from the front. Negative camber tips the top of the tire inward; as the car rolls in a corner, the outside tire flattens onto the road. A common starting point is −1.0 to −2.0° fronts, −0.5 to −1.5° rears. Too much and you wear the inside in straight-line driving (and lose braking grip).

Caster is only on the front: the tilt of the steering axis. Positive caster (almost always positive in Forza) increases self-centering and adds camber gain when steering — meaning more grip in slow corners without paying for it on the straights. FH6 is noticeably more sensitive to caster than older Horizon titles — values above ~6.0° feel snappy on turn-in. A safe FH6 range is 5.0–6.0°.

Toe is the angle of the tires viewed from above. Toe-in (toes pointing together) adds stability but hurts turn-in and adds drag. Toe-out adds turn-in response but makes the car twitchy. Most road/track tunes run zero or slight toe-in at the rear, slight toe-out at the front. FH6 sign convention is inverted from real-world: a NEGATIVE value is toe-in (stable), a POSITIVE value is toe-out (responsive) — so stabilizing rear toe-in is a negative number in-game.

In-game controls

Front camber
Range: −0.5° to −3.0°
Raise →
(toward 0°) more straight-line grip, less cornering grip
← Lower
(more negative) more cornering grip, hot inside edge in temps
Rear camber
Range: −0.5° to −2.0° (less than front)
Raise →
more rear straight-line grip — better launches
← Lower
more rear cornering grip — less wheelspin under power on lateral load
Front caster
Range: 5.0–6.0° in FH6 (above 6° gets twitchy on turn-in)
Raise →
faster centering, more camber gain in turns, heavier steering feel — snappy past 6°
← Lower
lighter steering but less self-centering
Front toe
Range: −0.1° (in) to +0.2° (out) — FH6: − is in, + is out
Raise →
(toward +, toe-out) sharper turn-in, twitchy on straights
← Lower
(toward −, toe-in) stability, dulls turn-in
Rear toe
Range: −0.3° (in) to 0° — FH6: − is in, + is out
Raise →
(toward 0/+, toe-out) rotation aid; can make the rear nervous
← Lower
(more negative, toe-in) more rear stability, more understeer

Watch these telemetry signals

  • Tire temperaturetireTempC
    Where: Corner panels, tire temp heatmap (cold blue → optimal green → hot red)
    Forza gives one temp per tire (not 3-point). Asymmetric F vs R on the same side hints at camber bias; hot fronts + cold rears = front-end pushing.
  • Tire slip angle (lateral)slipAngle
    Where: Corner panels, "slip A" — compare front vs rear
    High slip with low temp on the same tire = that tire isn't loading evenly — usually too much camber for the speed range
  • Steering inputsteer
    Where: Trace strip, yellow line
    Constant correction (steering trace dancing) at speed = too much front toe-out, or too little caster

Symptom → fix

What you feel Likely cause Try this
Inside edge of front tires runs much hotter (relative to others)Too much negative front camber for the cornering speedReduce front camber 0.3–0.5°
Outside edge runs hotter, car pushes mid-cornerNot enough negative camber — outside tire rolling onto its shoulderAdd 0.3–0.5° negative camber
Twitchy on straights at speedToo much front toe-out OR (FH6) too much caster above 6°Reduce front toe toward 0; if caster is already 6°+, drop it 0.5° rather than raising it
Car feels slow to turn but stableToo much rear toe-inReduce rear toe toward 0
Rear wags after gear shifts / throttle stabsRear toe at 0 with stiff suspensionAdd −0.1 to −0.2° rear toe-in for stability (negative = toe-in in FH6)

Symptoms that point here

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